![]() If you have any suggestions or ideas for this deck feel free to post them in the comments. If getting killed by large expensive creatures is annoying, then Commander is probably not the format for you. I want it to be powerful, because losing every game sucks, but I don't want to do annoying things to my opponents. This is the type of deck I strive to create. No annoying counterspells, no boring land destruction, just pure monster assault (although I may cheat them out a few turns early). It simply utilizes quality synergy to keep threats on the board as often as possible. I like this deck because it is powerful, yet it doesn't employ any ridiculous combos. Transforming a lowly Sac-tribe into an Inferno Titan with Proteus Staff. Constantly floating a large monster on top with Lurking Predators. Setting up a cascade into Great Whale or Palinchron, which allows me to pile on the threats the turn I cast Maelstrom Wanderer. There are a ton of fun things to do with this deck. It is full of fun synergy that keeps the game interesting, and each game is usually unique. A Tropical Island, Volcanic Island, Cascade Bluffs or a few fetches would be good additions. I'm always surprised how many cards I can draw with it if I'm stalling out.This part of the deck could use some updates. Tap sakura-tribe scout to put a land into play making a clue, crack clue for mina and den, in my turn play lands for 5 clues (thanks mina and den + fetchlands), tap cradle for 7, crack clues til I hit green sun's zenith, gsz for 6 and kill the table with pathbreaker ibex. Tireless tracker is a card you're missing that was MVP of that game after I got stalled - I had this sequence of: Totally unrelated note but I just had my first MTGO game with this deck (my build ofc) and had a hilariously sweet play where I defended my trygon predator with mystic confluence and in that line bounced my own dockside extortionist to replay it, making it net 12 mana in a turn give or take. So blatant thievery is the main huge bomb I think you would want - that card is my main answer to stuck board states with wanderer, taking people's stax pieces and such to ensure free swings. Lol i swear I control f'd for time warp and didn't see it. ![]() Fascinating stuff.Īvenger might find its way in here. If you haven't read darrenhabib's post on it, you should. This package in other forms has been really powerful for me in both Uro and Tatyova. Any other thoughts on good pay off spells that can be cast off MW? I'm kind of at a loss for things that aren't board wipes or extra turns, honestly. Spelljack seems like just the thing for my liking and I know have a Remand in my trade binder. So, I've got Time Warp and Devastation Tide as my primary combos with Mystic Sanctuary. Rage!Omnath and Titania are definitely better especially in combo with other things in the deck. Your advice on ramp sources has been taken under advisement. More fetches definitely feels right for this deck and the off-color blues are certainly a priority. So, for most of the cards that you mention adding, they aren't in there simply because I don't currently have them and I don't normally run proxies for aesthetic reasons! However, since I'm likely to be playing this deck mostly online for the foreseeable future, no need to worry about that just yet.įinale of Devastation seems better than Nylea's Intervention given that I'm not running Dark Depths/ Thespian's Stage or some other combination of lands like that. I've one-shotted entire boards by wandering into avenger, playing 5 lands and swinging with hasted plant army. With that sanctuary package I would really make sure you jam the offcolor blue fetches.Įdit: and last thing.I know avenger of zendikar is cliche but it's also stupid in this deck, like it was designed for it. I cut spelljack because it was too costly but you've got quite a lot of potential setup for it with sanctuary. ![]() I would consider spelljack and remand as mystic sanctuary loops as being able to wanderer → spelljack every turn is pretty good. If you're not actively avoiding winning with an infinite combo the opportunity cost of playing time warp is pretty low with the trade routes/sanctuary package. An issue with it is that your payoff spells are not amazing. Something I see you've got going on that I don't entirely know about, but that is cool, is the mystic sanctuary package. In a landfall themed Wanderer deck I would definitely jam fetches if you can, and these two creatures pack so much more punch than stuff like worldbreaker and multani, yavimaya's avatar. * omnath, locus of rage and titania, protector of argoth and the full fetch package are something I would look at. Dockside extortionist particularly with the creature bounce stuff is insane.
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